![]() ![]() These spaces are the starting point for their owning power's initial forces. As they are also a central part of the game's victory conditions, they are the focus of much of the game's activity.Įach player is given three (save for Russia, which has four) home supply centers. Possession of these supply centers allows the powers who control them to raise and maintain armies and fleets. The type of space determines which units can occupy them.ģ4 of the land provinces are supply centers. There are three types of space on the board: ocean or sea spaces, land spaces, and coastal land spaces. The board is divided into a large number of spaces, each identified by a name (often abbreviated to three letters). ![]() Draws are generally agreed upon by all players or are declared after a pre-set time limit has been reached with all surviving participants sharing in the win. Quite often the game ends in a two-way, three-way, or even four-way draw. a simple majority - at the end of a year. Specifically, you must capture and be in possession of at least 18 of the 34 nations or provinces on the map that contain supply centres - i.e. The object of the game is to use your armies and fleets to conquer as much of Europe as you can. ![]()
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